AI Insights · Timothy · January 2022
Top 5 City Building Games in Ireland Q4 2021
Discover the performance trends of the top 5 city building games on a unified platform in Ireland during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 city building games in Ireland showed varied performance trends on a unified platform. Below, we break down the key metrics of weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Craftheim - Lumberjack Island
Publisher: CASUAL AZUR GAMES
The game experienced a fluctuating trend in weekly downloads, starting with 1.1K in late September and dropping to 199 by the end of December. Weekly revenue saw minimal peaks, reaching $14 in late November and $9 in mid-December. Active users began at 1.9K in late September but declined to 479 by the end of the year.
State Connect: Traffic Control
Publisher: CASUAL AZUR GAMES
This game had a significant increase in weekly downloads, starting from 59 in late November and reaching 3.3K by mid-December. Revenue followed a similar upward trend, peaking at $38 in the final week of December. Active users also rose sharply from 60 in late November to 3.7K by the end of December.
My Town - Build a City Life
Publisher: My Town Games Ltd
This game showed a consistent performance with weekly downloads peaking at 720 in late October and ending the year at 363. Revenue had its highest point in late October at $169, and it maintained a steady flow, reaching $138 in the last week of December. Active users saw a peak of 823 in late October and ended at 570 by the end of the year.
The Simpsons™: Tapped Out
Publisher: ELECTRONIC ARTS
Weekly revenue for this game experienced significant highs, peaking at $4.6K in mid-November and maintaining a strong performance with $1.7K in the last week of December. Downloads remained steady, fluctuating between 285 and 439 throughout the quarter. Active users started at 9.2K in late September and remained relatively stable, ending at 8.5K in December.
SimCity BuildIt
Publisher: ELECTRONIC ARTS
SimCity BuildIt saw a consistent trend in weekly downloads, starting at 221 in late September and reaching 399 by the end of December. Weekly revenue showed a steady flow, peaking at $1.1K in late December. Active users remained fairly stable, starting at 4.5K in late September and ending at 4.5K in December.
For more detailed insights and data, visit Sensor Tower.